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Toys and Games Reviews of ThinkFun Rush HourCustomer Review: Addictive Little Game Summary: 5 StarsI was never interested in this game and passed it by for years, as it reminded me of those sliding number puzzles I had decades ago where you mix up the numbers and try to get them back in order.
I finally broke down and purchased it at Barnes and Noble when I had a gift card burning a hole in my pocket, and realized what an interesting game it really is. It's great for visual and strategic thinking, and it comes with a number of cards, each providing a different challenge. And, for whatever reason, it is really quite fun to slide the plastic cars around on the board.
My kids (6 and 8) love it too.
Customer Review: Cool Game Summary: 5 Starssure, you could play 'pick up sticks' or 'jenga', but they get really redundant....
this game will get your mind thinking a little more strategically....like 'chess' or 'risk'!
it could be a one player game, but it's funner for two. ----(someone's got to put the puzzle together! and check off the 'answer list')
it's a great way to spend quality time with your kids, if you like being able to solve puzzles - together!!
Customer Review: Great family game!! Summary: 5 StarsI bought this last year for my then 6 and 9 year old daughters for Christmas. It's a great problem solving game that really makes kids think. The whole family enjoys playing it! I highly recommend buying this for many nights of family fun!
Customer Review: Great for many Summary: 5 StarsMy 9-year old daughter and her two boy cousins who are 8 and 10 loved this game - and their grandfather loved it too. It was recommended by my daughter's vision therapist, to help integrate visual images with problem solving. Everyone who has played it enjoys it. You can choose the level of challenge you want, so it works well for a broad range of ages. I recommend it for kids and their parents and grandparents.
Customer Review: Lots of fun for players of all ages. Summary: 5 StarsGreat for family play. One player can progress until he or she wants to take a break and the next player can pick up and continue from that point.
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