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Risk by Hasbro
Toys and Games Reviews of RiskCustomer Review: Get comfortable. You're in for a very long game... Summary: 5 Stars
Long before Microsoft, Blizzard and a million other computer game companies were churning out the seemingly endless list of turn based and real time strategy games, there was Risk. This game can go on forever. But that can be a good thing. Seriously, this game is very fun and full of strategic ideas but also blind luck. You can set you're army up just perfectly and suddenly fall victim to a terrible dice roll that wipes out all your forces. But it's this element of Risk (eh, get it?) that keeps the game interesting. But it doesn't end there... we played this game as a class in Social Studies (took us about a week, the teacher had to keep detailed records at the end of each class as to who was where with what). Within minutes of playing, we were forming alliances, secret treaties, betrayals, the whole thing. Each group (since there are only six colours the class split into groups) had formed their own system of government ranging from feudalism to several communists and even a democractic system. Of course, if you're just playing it with a few friends around the coffee table it's slightly less complicated, but no less fun. If you're looking for good afternoon to kill, pull this out. If you've got the intellect, this game will not dissapoint. Practice you're Dr. Evil laugh, people. This is where World Domination is at.
Customer Review: Great Game, Great Version Summary: 5 Stars
I love the game of Risk. We played it incessantly as kids (although one could argue that a single game qualified since it takes 2-4 hours to play and the more you cheat the longer it takes) and I wanted to introduce my nephew to it.
I wanted the version with the little army men so that the 3 and 4 year old could play with the extra little figurines while the 8 year old and I played the actual game. That wasn't quite as successful as I'd hoped... ;)
The primary con to the little action figure version: It's much less intuitive which pieces are "more" armies than others... it's a bit random (the cannon was one value and the cavalry was another. without looking at the game I couldn't tell you which was 5 and which was 10). Since my nephew was entirely new to the game it was hard to explain why one piece was worth more than another.
That said, he was plenty old enough to play the game despite the 10 and up rating on it.
If you've never played Risk, it's a great game that's worth playing. I'm sure it teaches all sorts of strategic thinking and basic math skills but really it's mostly worth it because it's FUN. Given that the version with the little guys is ~$10 more expensive and it doesn't add anything to the game-play you could buy this version or the more basic version.
Customer Review: The turn around game! Summary: 5 Stars
This game is definitley got some surprises in it. One part of the game you are controlling 4 continents the next turn you have a few scattered countries. Risk is totally strategic. When I play manual with friends I always try to monopolize Europe with countries around it. Then I can get bonuses and a strong quick defense. This is one of only millions of strategies. The game has endless possibilities. Have you ever been fighting a country with infinite amounts of armies on that one location? I have and let me tell you it gets old... pretty quickly too just sitting and constantly rolling dice for hours on end it seems. That is the one down point to the game. I do think that this game not only serves up great game play, but it is easy to get into. In a game I was playing with my brother, my friend, and my friend's dad, my friend's dad was pulling off some amazing rolls. (like one guy defending against 6 armies.) It is so fun and the game can turn around so easily with the cards. I once got to trade a book in and then retrieved around 40 armies and then killed a guy completely, took his cards, and traded another book in. Yes... once you start to win you can win the game in one turn. It is the game of strategy and war! Get this game to add to your home collection!
Customer Review: Quite Possibly the Greatest Strategy Game of ALL TIME! Summary: 5 Stars
This is a highly intense strategy game which will test everyone's luck AND intelligence. Everyone starts out with a lot of armies. They place their armies anywhere on the world, and try to rule entire continents or territories. The more powerful you are, the more armies you get on every turn. As the game progresses, things get tense. You will attain Risk Cards, which can be traded in for large amounts of armies. Then, you can attack other terriotries. The interesting element is when you decide how to attack. The more dice you roll, the higher the risk is for both you and the defender, but if you roll fewer dice, there is a higher chance of no bad injuries for BOTH of you. The goal is to rule the world. The game can be long, but it's really great. One final word, however: This is not an "On-the-weekend-everyone's-bored-so-get-down-risk-and-let's-play-with-the-whole-family-including-eight-year-old-and-dad-and-mom-and-12-year-old" game. The deaths in Risk are slow and painful, and the difference in age weighs down the experience. For a while, my little brother won every game because mom would never attack him.
Customer Review: simplistic war game more fun for younger players Summary: 3 Stars
Risk is a rudimentary war game heavily based on dice rolls and card drawing that pits would-be tyrants in a battle for world domination. Despite the various fancy new packaging designs that have come out in recent years, Risk remains at heart the same game it always was, involving vast hordes of little plastic pieces sweeping back and forth across across continents. Risk can be a lot of fun the first few times you play it and is an especially good buy for younger players because it is a game that fosters creative and strategic thinking, yet has rules simple enough for kids to master. However, for older players who are looking for in-depth strategy, this game might not be the best choice because it gets old quickly, is too dependent on the luck of the dice, and is especially prone to stalemates that can drag out for hours. If you are looking for similar games that will really challenge your strategic genius, I would suggest Axis and Alles or Samurai Swords.In my opinion, the education value of Risk is minimal because the gameplay is very abstract and the geegraphical regions are not named very accurately.
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