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Risk by Hasbro
Toys and Games Reviews of RiskCustomer Review: Risk Gets A Face-Lift... Again Summary: 4 Stars
This game is a simulated war among 2 to 6 players for world domination. You get bonuses if you control a continent, plus as the game progresses you will have the opportunity to bring more and more reinforcements into battle. Luck is sadly a HUGE factor in risk since the roll of the dice always represents a 50-50 chance of victory. I have seen five units decimate an entire 30+ unit army. This is what will get things heated up. Risk's game play is built in a way that it WILL get the worst out of you, which is good when you're winning and getting on your friends and siblings nerves. There are some extra rules to push up the strategy factor but not enough to make a real difference. The new versions of Risk seem to get it right. So look for Lord of The Rings Risk, Risk 2210 and Risk Godstorm and have fun!
Risk has been around for some time and it has gone trough a gazillion face-lifts. First the game pieces were wooden Roman Numbers (I, V, X). Now we have beautifully detailed plastic soldiers. This version has more changes yet such as:
The cannons now come with its soldier.
New Map design with a Golden Cavalry marker to keep track of reinforcement's level.
Mission rules are remade. Now you have to complete four separate missions to win. The two mission cards are gone. This will avoid your opponents to predict your mission.
This is a new version for collectors and a better version for first timers. Have fun getting under your opponents skin and remember to never hate your enemy; it will affect your judgment.
Customer Review: Deep down, don't we all want to rule the world?? Summary: 5 Stars
I started playing Risk! in my late elementary school days. Now, nearly 50, I still enjoy the game immensely. Several factors combine to make the game entertaining. There is a definite need for strategy, yet much depends on luck (sounds a lot like real war, eh?) both in terms of the roll of the die as well as where you start out geographically on the board, as some areas are much easier to gain and hold than others. The game usually will involve a lot of turns of fortune, adding an interesting emotional component. And, in the end, the winner rules over the entire planet-and who, deep down in the inner sanctum of their imagination and ego, doesn't feel like that's the way it ought to be? The game has an educational component-primarily from a geographic point of view. A lot of the larger countries are broken down into regions and states within the larger national framework. I first learned a lot of the names of places from the Risk! board. There is the basic game board, armies (small pieces of plastic or wood (depending on the age of your game), a deck of cards (one for each "country") and dice. A lot of games come and go. Risk! has been around a long, long time. That in itself speaks volumes. This is a great game, especially for larger groups (6-8 players) and those with plenty of time on their hands. A typical game will last 3-5 hours. Go ahead, give it your best shot and see if you have what it takes to conquer the world!
Customer Review: Great fun, but greater luck Summary: 4 Stars
I have to say I have a great love for strategy, and I think board games are excellent ways to get to spend time with others . So this makes it a great choice for a board game. Especially for starters due to the simplicity of its rules. However those words may be the only optimistic ones you see. The heavy reliance upon "dumb luck" rather than strategy ruins the tactical decisions and steadiness of the game and temper. For the other day i almost went bald at the young age of 14 when i went to someones house, which we do often where men and young adults alike play strategy board games. I made some tactical mistakes and struggled greatly to get a continent thus i become noticed and may be rendered somewhat powerful. I did this by gaining and losing Europe often (I know, not a good spot). Hence I attacked if at all barely, Much like Gen. George McClellan. So to make along story short.......really short.......basically summing up the cause of victory for even a twit is........ luck of the dice. I do not like cards to much for if in real life If Western Australia had 38 armies to support all by it self everyone would pretty much starve. For the lands are barren and empty save sand and jelly fish. So i've done my whining and will leave saying thisgame is a must have for beginners and great for warming up for the more advanced (or every other strategy)games. All in all it is more good than bad and the game play is more unstable than Brazil.
Customer Review: One of the best domination games ever Summary: 5 Stars
Risk is almost the best domination game ever (i would have to say that the best is one of the three in the Axis and Allies series). Risk is very fun to play and doesn't take too long to set up. Also, as there is a small amount of luck involved, the game is mainly strategy. If you can be a smart strategic commander, then you will most likely win. I myself have only lost once in the last 6 months out of playing it about 3 times a month. The only bad thing is that this particular game doesn't come with as many pieces as the older versions, but the pieces are more detailed. I think there are 40 one-unit men, 12 5-unit men, and 8 10-unit men. In other words, the only thing that is negative about the game is not the actual game, its the companies fault for being too lazy to make an etra 10 for each colour. If u dont know how risk works, iys this: There can be up to six players with the colours black, green, blue, yellow, red, and grey. The basic rules are simple, but there are some amazing advanced rules that make the game harder to win at for experts. An example of this is 'Once per turn, you may change the number facing up on your attacking die to a six. This shows the influence of your commander at the scene.' All in all, this is one of the best games i have ever played and i encourage anyone with the money to buy it. (its also a great party game)
Customer Review: It took me many years to beat my father at Risk... Summary: 5 Stars
Just hearing the name "Risk" mentioned brings back memories of childhood games. My father would pull out the game, and my sister and I would happily spend the next couple of hours trying to combine our wits and our forces to knock him off the map. It took years before we were able to do it; we started playing while we were still young, and the immediate thrill of a winning a new country outweighed the realization that we could lose it all very quickly by spreading our forces so thin. The strategy came as we got older, and our combined tactics finally broke through our father's usual strongholds. But we did learn, and the lessons from those "Wars" were remembered in other aspects of life as well... First came the chance to realize the moral that slow and steady wins the race. Of course, the thrill that came from the gamble always remained as well; the daredevil side of me loved risking it all on a roll of the dice; I always chose the lucky red "blood" dice on the attack, and prayed the white "bones" stayed strong on the defense! And perhaps that led to the second real lesson that I learned playing "Risk": I learned to calculate the odds for these gambles, and to weigh the consequences of each risk I took, lest the "weight of the world" come crashing down on me!
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