Connect Four
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It is terribly hard to win against a oppponent who is on their toes, which makes it the most fun, besides matching wits and combating minds on a 7x6 grid. I am trying to wirte to Milton Bradley to ask them if I could have permission to write my secret information as a guide to others.
The game is extremely addictive. Siblings, beware. Once you get good, you will be playing each other constantly.
I can't rate the game on a scale from 1-10. It is a 50 to me. So my advice to you is to get a set, play, and build your spacial thought as young as possible. Great ideas often are the byproduct of games and theory. Play well, and HAVE FUN.
What's particularly effective about the game is that the rules are so simple that she can concentrate on the content of the game.
My only complaint is that after hundreds of playings the plastic slider at the bottom has become a bit loose, and several complex games came to an abrupt finale when the checkers were released unintentionally under the weight.
This game was most fun until age 10, just like its traditional cousin, tic-tac-toe, although because Connect Four requires 4-across, -up, or -diagonally, it held its challenge a few years longer than the old standby.
Of course, part of the fun of this game is the blue and yellow plastic frame into which you drop the red and black plastic tokens. A sliding bar at the bottom holds the pieces in while playing, and releasing the bar at the end of the game for the satisfying clatter of the tokens spilling back into the box (if you're planning ahead, and you should -- losing the pieces means raiding the old checkers game for new ones!) was always a vied-for task.
Because I got hooked on the hand held computer version once, I can consistantly kick the butts of my young nephews and my neice, so at some point the game loses it's flavor.
What is good about this game is that, like chess or checkers, it doesn't have anything to do with rolling dice or getting a lucky card or draw, it's pure strategy. That makes it a timeless and fun game and good for the mind.
The two drawbacks are that it's just a two player game and if the skill level is too skewed between players, then the fact that luck is not a factor makes it quickly boring.
Highly recommended game all around and fun to play.