Customer Reviews for Clue

Clue
by Hasbro

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Toys and Games Reviews of Clue

Customer Review: Scotland Yard Needs YOU!
Summary: 5 Stars

"Clue"
There's foul play amidst in the mansion.The owner, Mr. Boddy is the victim. It's your job to figure out who, where and how. "Clue" is a great game of deduction that the whole family can enjoy together.

There are six suspects and weapons, and nine rooms that the job may have been pulled off in. Suspect everybody, but accuse no one until you are sure.Players travel from room to room on the board, make their guesses and rule out the innocent. If you are the first to narrow it down to one suspect, one weapon and one room...YOU WIN!

The playing pieces consist of all the usual suspects and you know who they are by their color..Miss Scarlett(I always have to be her or I take my board and go home), Col. Mustard, Prof Plum, etc. The murder weapon could be a rope, a lead pipe or maybe even a revolver. The room could be anything from the "Conservatory" to the "Billards Room",and you must be in a room before you can even make a "suggestion" as to who, where and how. Sometimes it takes a little manuevering to get into a room, but like all worthy mansions, sometimes you can just go through the secret passage!

Each suspect, weapon and room are pictured on playing cards. One from each stack is secretly placed in the "case file" at the beginning of the game and the rest of the cards mixed together and passed out. Beginning with your own cards, start eliminating on your very own detective pad. After making your suggestion,another player will show you one of their cards if your suggestion is wrong. Be careful, some people can be pretty cunning in the choice they make!

The age range suggested to play is from 8 to adult, but even younger can play. Young kids can team up with mom, dad or big brother and share their secret clues. The game is for 3 to 6 players. The more players the harder it is(as each person is given fewer cards to start with).I have had my edition for well over 20 years and I can attest to it's durablity. The box is a little frayed, and the cards somewhat worn, but this game has seen alot of use over the years and has held up really well.

One thing we have done, is just to make copies of the unused detective pads, so we have never had to order any more. And oh yeah..if the dog eats one of the little weapons(ehem..)just use a paper clip or something like that in it's place. But remember the playing pieces are small and young children should be supervised with them.

The game is so much fun, that the kids won't even realize what a good work out their mind is getting as the make their own deductions! I have certainly got my money's worth from this game, it is a favorite of mine to give as a birthday or christmans present, and has always been appreciated.

Quality family time and a nice break from the TV or Computer as well. You may be hearing from Scotland Yard soon...enjoy...and Thanks Parker Brothers for years of family fun!...Laurie


Customer Review: Can't Believe I Was "Clue-less" For So Long!
Summary: 4 Stars

I just played this game for the first time a few days ago. One of my roommates had it, but we had never played it. And I will admit that it took me a while to catch on; it probably didn't help that four people were all trying to tell me at the same time how the game was to be played and instead of getting an overdose of what to do, I had no clue (no pun intended). But after a couple games, I started to get a feel for how the game is to be played. And then I thought it was a lot of fun.

The purpose of "Clue" is to find out who murdered Mr. Boddy. Was it Mrs. Peacock in the Conservatory with the Wrench? Or was it Mr. Green in the Lounge with the Candlestick? Perhaps it was Ms. Scarlett in the Library with the Rope? With so many people, places and objects to choose from, figuring who did the dirty deed, where he or she did it, and what he or she did it with can be mind-boggling.

I was playing with seasoned veterans the first time I played it, so of course I got murdered (no pun intended again) the first couple of times I played it. But I'll explain how to avoid this below.

Fun: This game is a lot of fun once you catch on. It can quickly become addictive, which I think is what happened to me. After every game I was like, "Let's play again!" when everyone else had had enough. When I win for the first time, then enough will be enough. But until then . . .

Educational Value: Definitely a game that will make you think, not to mention strategize. Here's a tip on how NOT to get hammered the first couple of times you play. Don't focus in on just one thing at once. The mistake I made was trying to focus in on just who did it, for example, while everyone else was taking equal stabs at who did it, where, and with what. By the time you figure out who did it, someone else has already figured out everything else. Then it's like, "Well, hey now, wait a minute. I haven't even begun to start working out where the murder took place and what the murder was done with." That is my advice. That's experience talking, folks.

Durability: This game is pretty durable. It's your standard board game with cards and a single dice. Just as long as the dog or something doesn't decide to use it for a chew toy, I think you'll be all right.

In short, give "Clue" a try. It's definitely a challenge, one that I haven't figured out yet, and it has enough twists and turns to keep you hooked for hours. The game changes every time you play, so it's not like you're ever going to get bored with it.

Don't continue to be "clue-less" like I was (okay, now THAT was a pun)!


Customer Review: Clue-A Timeless Game of Murder.
Summary: 5 Stars

Clue is one of those special games that really capture your intrest. It is inventive, fun, and has that perfect atmosphere of trying to figure out who killed Mr. Xavier Boddy. What was he murdered with? And where? You get an assortment of colourful characters from the femme fatale, Miss Evelynne Scarlett, to the intellegent, yet absent-minded Prof. Benjamin Plum. The implements range from the exoticly deadly Dagger to the forbidding, grimy peice of Lead Piping. The rooms are elegant, a proper for a mansion like Boddy's. After all, every good mansion has a Conservatory, or Library, Ballroom, and even a Billiards Room. After a rousing go around, you carfully make your duductions that always create part of the fun.

Part of why this game is so successful is that it is simple to learn, and easy to catch on to, the premise is fascinating and it doesn't drag on for too, too long. It has a definitive end to it, which happens to be when you make a correct accusation. Hence, this is the fault of other games like Monopoly. It takes too long to reach the end of the game before you get bored and lose your intrest.

Now if you just want the game for fun, then any edition will do, but if your one who enjoys the artwork that is ever so present in Clue, then read further. Personally Hasbro has made a terrible step in creating the recent edition of Clue. The cubistic work is an intresting concept but is done in a terrible manner. The characters look bland, stereotypical, and unintresting, and the rooms and weapons are not only NOT cubist but have been recycled from previous editions. Hence if you want to get a game of Clue that has a much more appealing look, I advice to track down one of the older editions. There art in those versions are much less cartoonish, and stupid. The new versions of Clue, inclueding Clue FX, Clue Mysteries and the DVD game are a disgrace.

But art aside, Clue will always be a favourite of mine, and on a final note, it was Mrs. Peacock with the Revolver in the Study!

Customer Review: "Clue", the best detective board game ever made!!!
Summary: 5 Stars

"Clue" has been enjoyed by my family and friends for so long!!! This game is one of the few games where you have to use your brain to play it.

How to play: Mr. Body has been murdered and it's your job to figure out 1) who killed him, 2) where he was killed, and 3) how he was killed.

The suspects are: Mrs. Peacock, Miss Scarlet, Mrs. White, Colonel Mustard, Mr. Green, and Professor Plum.

Rooms he could have been killed in: Lounge, dining room, kitchen, ballroom, conservatory, billiard room, library, study, and hall.

Weapons that could have ben used: Rope, lead pipe, knife, wrench, candlestick, and revolver.

Now there are cards for each and every person, place, and thing. You mix up all the cards and a card from each category is taken, without anyone looking at it. You put these cards in the 'confidential case file' and put it in the middle of the board. The three cards inside the file is the true killers identity, where she or he murdered Mr. Body, and how it was done.

The rest of the cards are dealt out to one another. Now everyone has their 'clues' to that this person, this place, or this thing can't be who, where, and how Mr. Body was killed. These are the alibis. Here is where the game begins. You now have to roll the dice to go to each room then you make a statement, (for example), "I think that Professor Plum did it in the ballroom with a revolver. Does anyone have any clues?" Then the other players have to show either the card of Professor Plum, Ballroom, or Revolver to prove these weren't used. But if no one has the cards, then you know that the card is in the 'case file'! To keep track of your marks to know which clues were used or not, you will have a little detective 'notebooks' with you. The first person to correctly guess who, where, what is the winner! Good luck!!


Customer Review: The classic whodunit game
Summary: 5 Stars

Known in Britain as Cluedo but in America as Clue, this classic game is based on a simple idea but your enjoyment of it (or lack thereof) will depend to some extent on what sort of brain you have. The game is basically a logic puzzle so it is not a game of luck (though there is a little luck involved) so the most skilful player will win most of the time.

With six possible murderers, six possible weapons and nine possible locations, there are 314 possible solutions to the puzzle. By a process of elimination, each player tries to work out the combination. Each player is dealt some cards containing names of people, weapons and locations, so is able to eliminate some possibilities immediately.

The main skill lies is in knowing what is the best combination to guess when it is your turn to guess, and understanding the implications of your (and other people's) previous guesses. When you guess a combination, you announce it aloud for everybody to hear. Going round in a circle, your opponents have to either say they haven't got any of those three or they show you a card. Nobody else sees this card but they know that this person has one of the three you guessed. Of course, that person may have more than one of the three but as only one card need be shown, you don't know that. If none of your opponents is able to show you a card, then either you have guessed correctly or you've got one of the cards in your own hand. In the latter case, it seems like a wasted guess although there are occasions when bluffing might be useful. In any case, those players who can make most use of clues offered by all guesses, not just their own, have the best chance of winning.

Yes, this game can be a lot of fun, but you need a brain suited to solving logic puzzles to really enjoy it.
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